Feel free to try other materials and other environments.New tools in ZBrush 2023 include 'Slime Bridge' to make slime easier to make gloopy materials on models (Image credit: Marcus Whinney /Pixologic) If you like how it came out you can download it to your computer. If your render came out too light or dark go back and change the Exposure.Īfter your render is finished you can open it up by clicking on it in the RENDERING GALLERY. ![]() I'm going to render with Local Renderer and Final(75) for the quality since it's pretty quick on my computer. I'm leaving all of the presets for this but feel free to change things as you see fit. Click the teapot icon RENDER to get to the RENDER SETTINGS.Now we are on the last leg of this journey and ready to render. The rest of the steps are a matter of taste so adjust the Focal Length and Exposure as you see fit. Move the rotation slider around to find an angle that you like. ![]() Next we will change the direction of the light. Now is a good time to position the sculpture by moving it around and turning it. Drag the color picker around and Apply to see it on your background.You can change the color by clicking on the color patch next to Color. I'm going to go for a Solid Color for the Background. For this I'm going to use an HDR that I found, you can load your own using the Replace Custom Environment at the bottom of the window. Choose one of the environments by dragging it onto the background of the canvas. The next thing I do is select an Environment. I find that selecting the Aspect Ratio will help with composition later. I like to start with the Aspect Ratio, it's toward the bottom of the window. ![]() Drag Bronze onto the Sculpture T-Splines and Base T-Splines Close that window.So go the the Metal folder and scroll down and find Bronze. I'm going to go for a polished bronze look for this one. SETUP RENDER -> SETUP -> Physical Material.Unhide Sculpture T-Splines by clicking the eyeball.Now the top and bottom of the base are perfectly flat. Now we will crease the edges to get the look we want. Select all of the top and bottom loops of the cylinder by double clicking on a segment to select the whole loop, while holding shift do the same to the bottom.Alt + 1 This will make it easier to select the outer loops. Switch the display mode to Box Display.Hide the Sculpture T-Splines by clicking the eyeball next to it.Whoa that's not what we want with the base but it can be fixed. Lets rename our new T-Splines sculpture to Sculpture T-Splines and the base to Base T-Splines. You can further refine the forms using operations under the MODIFY menu if it pleases you. You now have some beautiful smooth forms. UTILITIES -> CONVERT -> Convert Type: Quad MESH to T-Splines, select both meshes, Operation: New Body, click OK to close this window. ![]()
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